Computer Picks
After the draft order is frozen, click
AutoDraft on the menu
bar at the top of the screen. The following options are
available:
-
select One
player to have the DMB computer general
manager (GM) choose a player for the first unmade pick in the
draft. If the next team in the draft order has a human GM, you will
be asked if you are sure you want the computer GM to make the
selection.
-
select Until next team with human GM
to have the computer GM make picks until the
next team with a human GM comes up in the draft order.
-
select Until end of
a round to have the computer GM make
picks until the end of a round. DMB displays a small window so you
can enter the round number. If you choose this option, the DMB
computer will make picks for each team, regardless of whether the team has a human or computer
GM.
-
select Until draft has been
completed to have the computer make all picks until the end of the draft. The
draft will end when the last pick has been made or the free agent
pool has been emptied, whichever comes first. If you choose this
option, the DMB computer will make picks for each team,
regardless of whether the team has a human or
computer GM.
WARNING! If you choose this option,
there is no command that allows you to stop the draft once the
computer begins making picks.
How the computer GM chooses players
When evaluating the available free agents, the computer GM looks
at the needs of the team to make sure that it fills all of the
roles (starting pitchers, relievers, players rated at each
defensive position, and so on). And it looks at the ability of each
player to help the team win in ways that go beyond hitting and
pitching to include things like defense (range, error rates,
throwing, holding runners), speed and bunting.
All hitters and pitchers are judged on a park- and
league-neutral basis so the true ability of the player comes
through. This is appropriate because Diamond Mind Baseball makes
these adjustments when you play the games, and it doesn't make
sense to ignore them when choosing talent in the first place.
If, for instance, a pitcher was effective despite facing the DH
and/or playing in a hitters park in real life, he may well be
chosen higher in the draft than someone whose stats look better but
who had a more favorable real-life environment in which to do his
work.
And you might see a slugging first baseman drop lower in the
draft than you might expect. Why? Because first basemen are
expected to produce more offense than players at other positions,
so it's harder to stand out. And because some first basemen don't
supply the other things -- defense, speed, bunting, the ability to
play more than one position -- that make a player more valuable to
a team.
We believe we have come up with a pretty comprehensive way to
evaluate the overall contribution that these players make to a
team, and for that reason, we think the computer GM will provide a
worthy companion in your drafts, whether you're trying to out-think
it or whether you're asking for its help in choosing players for
your team.
As with any system that attempts to emulate the process that
human GMs go through in something as complex as building a baseball
team, there's more we can do in the future to make the computer GM
even more sophisticated.
At present, it has no way to know
which players are considered to be future stars despite
mediocre-to-awful stats. It relies only on the statistics and
ratings in the database. Since most of our Season Disks are based
on a single season, that means the computer GM will consider only
the player's performance in that season when making its picks.
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