Connecting to the Host
To connect to a host for a NetPlay session, choose the
Connect to NetPlay host... command from
the Game menu. The following window
appears:
Enter the user name by which you wish to be known. This
identifies any chat messages that you send during the session.
Choose the role you wish to play. And enter the IP Address of the
host to which you wish to connect.
NOTE: DMB remembers the last IP address you entered
through this window, but because IP Addresses can change from
session to session, there's no guarantee that the host will be
using the same address at different times. You may need to change
this address even if you are connecting to the same host.
When the connection is established, the NetPlay window appears. If a
connection cannot be established immediately, DMB will make several
attempts to connect using the IP address you provided. If all of
those attempts fail, DMB displays a message indicating that the
connection could not be established.
The most common reasons for the inability to establish a
connection are:
- the host hasn't yet used the Host NetPlay
game(s)... command and therefore is not ready to receive
connections
- the IP address you entered is incorrect
- the host is using a firewall and has not taken steps to bypass
that firewall, either by disabling it temporarily or opening the port used by Diamond Mind
Baseball
If a connection is established, you will see the name of the
host in the list of participants on the NetPlay window, and you
will be able to start chatting with the host.
If you and the host have accidentally
chosen the same role, your role will be changed so that you and the
host have the opposing manager roles. The host can change these
role assignments before starting a game.
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