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Welcome to Diamond Mind Baseball
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Tutorials Overview
Basic Tutorial
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The Game Screen
The Game Screen
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Sample Boxscore
Sample Scoresheet
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Playing the Game
Defensive Tactics
Offensive Tactics
When the Game is Over
Saving Game Data
Advanced Tutorial
Advanced Tutorial Setup
Game Day
Scheduled Games
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Setting the Lineup
Lineup Overview
Starting Pitchers
Batting Order
Setting Up a League
Introduction
League Setup Overview
Your Primary Tool
Common Scenarios
General Rules
Preparing the Database
Your First Database Decision
Starting with an Existing Database
Starting with a New Database
Gathering the Components
Introducing the Components
Assembling Eras
Assembling Teams
Assembling Parks
Assembling Players
Putting It All Together
The Big Picture
Creating a League
Creating an Organization
Assigning Teams
Assigning Players
Generating a Manager Profile
Creating a Schedule
Managing DMB Databases
What is a Database?
Converting Databases
Creating a New Database
Changing the Active Database
Copying a Database
Adding a Reference to an Existing Database
Removing a Reference to an Existing Database
Installing a Season Disk
Migrating a Database
Backing Up Your Data
Restoring Your Data
Organizer
Organizer Overview
Teams
Teams: Overview
Creating a New Team
Importing Teams
Parks
Parks: Overview
Parks: General Information
Parks: Physical Characteristics
Parks: Image Files
Parks: Weather Patterns
Parks: Statistical Factors
Creating a New Park
Importing Parks
Players
Overview of Players
Players: General Information
Players: Player UID
Players: Real-life Statistics
Players: DMB Statistics
Players: Ratings Overview
Players: Offensive Ratings
Players: Defensive Ratings
Players: Pitching Ratings
Players: Pitcher Profile
Players: Injury Ratings
Players: Injury and Usage Info
Creating a New Player
Modifying a Player
Importing Players
Player Profiles
Leagues
Overview of Leagues
Leagues: General Information
Leagues: League Teams
Leagues: Rules and Options
Leagues: Playing Time Limits
Leagues: Post-Season Information
Creating a New League
Organizations
Overview of Organizations
Organizations: General Information
Organizations: Rules and Options
Organizations: Playing Time Limits
Organizations: Post-Season Information
Creating a New Organization
Eras
Overview of Eras
Eras: General Information
Eras: Rates
Creating a New Era
Importing Eras
Schedules
Overview of Schedules
Creating a New Schedule
Schedule Editing
Adding Games
Copying Games
Scheduling Tools
Generating Regular-season Schedules
Generating Post-season Schedules
Schedule Templates
Importing and Exporting Schedules
Editing Game Results
Drafts
Drafting: Overview
Draft Preparation
Creating a Draft
Draft Window
Setting the Draft Order
Working with Draft Picks
Manual Picks
Computer Picks
Drafting and Manager Profiles
Resuming a Draft
Deleting a Draft
Notes
Overview of Notes
Editing Transactions and Injuries
Editing Transactions
Editing Injury Reports
Rosters and Manager Profiles
Roster/MP Window: Overview
Manager Profiles
What is a Manager Profile?
Pitching Chart
Saved Lineups
Depth Charts
Playing time limits
Manager Tendencies
Player Tendencies
Roster / manager profile window
Roster Management
Pitching chart page
Saved lineups page
Depth charts page
Manager tendencies page
Player tendencies page
Manager Profile Report
Manager profile generator
Playing Games
Playing Games: Overview
Exhibition Game Options
Managers: Human or Computer
Game view preferences
Modify Weather
Playing Scheduled Games
Scheduled game window
Starting scheduled games
Scheduled game options
Special Events
Starting Lineups and Substitutions
Overview of Lineup Selection
Lineup Selection: Window Layout and Tools
Lineup Selection: Using Real-life Lineups
Lineup Selection: Choosing Starting Pitchers
Lineup Selection: Choosing Starting Lineups
Lineup Selection: Loading Saved Lineups
Lineup Selection Making Substitutions During a Game
During the Game
Game Window
Pitching Tactics
Defensive Tactics
Offensive Tactics
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Warmups and Substitutions
Other Options
Saving a game in progress
Resuming a saved game
NetPlay
NetPlay Overview
Preparing to Host a NetPlay Session
Finding Your IP Address
Firewalls
Opening a Port
The NetPlay Control Panel
NetPlay Options
Connecting to the Host
Chatting Before or After a Game
Starting a Game
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Playing a Game
Quick Play
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When a Game is Over
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If the Connection is Dropped
Trouble-shooting
Reports
Overview of Reports
Generating Reports
Displaying Reports on the Screen
Printing Reports
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Custom Reports
Adding a New Column
Memorized Reports
HTML formatting
Report Options
Report Options Overview
Batting Register Report Options
Report Groups
Report Groups Overview
Two Ways to Use Report Groups
Generating a report group
Creating and Modifying a Report Group
Adding a Report to a Report Group
Generating a web site
Overview of Web Site Generation
Generating a web site
Transfers
Transfers: Overview
Setting up the League
Exporting a League Database
Installing a League Database
Creating a League Database
Exporting Statistics
Importing Statistics
Rebuilding Database Indexes
Updating Streaks and Usages
Tools
Restarting a Season
Resetting player usage
Trading Players
Releasing Players
Deleting team-specific player records
Generating Manager Profiles
Important Concepts
Bullpen Warmup Rule
Catcher fatigue
Clutch and Jam Ratings
Player Status Codes
Playing out of postion
Reading the Scoresheet
Reading the Game log
Real-life Transactions and Lineups
Sacrifice Fly Rules
Weather System
Uninstalling Diamond Mind Baseball

Depth Charts

A depth chart goes hand in hand with a saved lineup, and guides the computer manager in its use of players who are not in the starting lineup. There are four roles that you can assign to a bench player in a depth chart:

  • Platoon Player. A platoon is a pair of players, one who bats left-handed and one who bats right-handed. The manager starts the left-hander against right-handed pitchers and the right-hander against left-handed pitchers. If the opposing team changes pitchers, the computer manager may substitute the platoon player to get a favorable left-right matchup.

  • Defensive Replacement. If you specify a player in this role, the player will be inserted into a game in the late innings of games in which the team has a narrow lead.

  • Utility Player. You can list up to five players as utility players at each defensive position. These players are used when a starter is injured or removed for a pinch hitter or pinch runner during a game. If you want someone to be used primarily as a bench player but make occasional starts, you can indicate the percentage of games this player should start at this position.

  • Pinch Hitter. You can list up to five players as pinch hitters versus left- or right-handed pitchers.

See below for suggestions and guidelines that may help you decide how to set up your depth charts.

Defensive replacements

The computer manager currently makes defensive replacement decisions one position at a time. That means that there's no point in trying to set up your profile to make a series of defensive shifts.

For example, you cannot tell the computer manager to insert a player as a defensive replacement in center, move the starting center fielder to right, and remove the right fielder.

Pinch hitters

You don't have to fill the list in to make the computer manager use pinch hitters. If these lists are empty, DMB chooses pinch hitters from all available players on the bench, including starters who are resting for the current game.

However, if you choose to enter one or more players in these lists, DMB chooses only from among these players when a pinch hitter is called for. If none of these players is available, the computer manager then looks to the full bench to see if another hitter could be used.

The computer manager doesn't always choose the first player in the list as the first pinch hitter in the game. Sometimes it will choose to keep the top player available for a better opportunity later in the game.

Pinch hitting and playing time limits

If your league is using the Limit bench playing time option, potential pinch hitters will be left on the bench if they are ahead of their playing time pace for the season. This is true even if you're down by nine runs and the pitcher is due up.

Sometimes all potential pinch hitters are ineligible for this reason and the computer manager will allow the pitcher to bat for himself. It may seem strange to let a pitcher bat in these situations, but the computer manager has no way to simultaneously accomplish the two things you've asked it to do -- make good game decisions and enforce the playing time limits. Usually the solution is to turn off the Limit bench playing time option.

See Leagues: Rules and Options for more details on this setting.

Usage modes

The offensive portion of your manager profile is assigned one of two usage modes. These modes apply only when the computer manager is handling this team.

Choose Track starts if you wish to simulate an entire season and you want your players to match the playing time indicated in the depth chart. With this setting, the computer manager keeps track of how often each player starts at each position versus left- and right-handed pitching in your DMB games. During the season, it uses this information to adjust the starting lineups to keep everyone on a pace to accumulate the amount of playing time indicated in your depth charts.

NOTE: If your goal is to match real-life playing time as closely as possible, we recommend that you choose None for your league injury rule and Yes for the Limit Bench Playing Time option. See Leagues: Rules and Options for more details on these settings.

Choose Game by game if you want to change the roles of your players during a season. With this setting, the computer manager takes each game at a time and randomly chooses spot starters using the spot start percentages in your depth chart.

Example. Suppose a player is listed in a utility role in a depth chart and has been assigned a spot start percentage of 30. And suppose you have played the first half of the season and are ready to begin the second half. Using the Track starts option, the computer manager would immediately start this player several games in a row because he is far behind the pace necessary to reach the target of 30% starts. Using the Game by game option, the computer manager would give this player a 30% chance to start each subsequent game.

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