Depth Charts
A depth chart goes hand in hand with a saved lineup, and guides the computer
manager in its use of players who are not in the starting lineup.
There are four roles that you can assign to a bench player in a
depth chart:
-
Platoon Player. A platoon is a pair of
players, one who bats left-handed and one who bats right-handed.
The manager starts the left-hander against right-handed pitchers
and the right-hander against left-handed pitchers. If the opposing
team changes pitchers, the computer manager may substitute the
platoon player to get a favorable left-right matchup.
-
Defensive Replacement. If you specify
a player in this role, the player will be inserted into a game in
the late innings of games in which the team has a narrow lead.
-
Utility Player. You can list up to
five players as utility players at each defensive position. These
players are used when a starter is injured or removed for a pinch
hitter or pinch runner during a game. If you want someone to be
used primarily as a bench player but make occasional starts, you
can indicate the percentage of games this player should start at
this position.
-
Pinch Hitter. You can list up to five
players as pinch hitters versus left- or right-handed pitchers.
See below for suggestions and guidelines that may help you
decide how to set up your depth charts.
Defensive replacements
The computer manager currently makes defensive replacement
decisions one position at a time. That means that there's no point
in trying to set up your profile to make a series of defensive
shifts.
For example, you cannot tell the computer manager to insert a
player as a defensive replacement in center, move the starting
center fielder to right, and remove the right fielder.
Pinch hitters
You don't have to fill the list in to make
the computer manager use pinch
hitters. If these lists are empty, DMB
chooses pinch hitters from all available players on the bench,
including starters who are resting for the current game.
However, if you choose to enter one or more players in these
lists, DMB chooses only from among these players when a pinch
hitter is called for. If none of these players is available, the
computer manager then looks to the full bench to see if another
hitter could be used.
The computer manager doesn't always choose the first player in
the list as the first pinch hitter in the game. Sometimes it will
choose to keep the top player available for a better opportunity
later in the game.
Pinch hitting and playing time limits
If your league is using the Limit bench
playing time option, potential pinch hitters will be left on
the bench if they are ahead of their playing time pace for the
season. This is true even if you're down by nine runs and the
pitcher is due up.
Sometimes all potential pinch hitters are ineligible for this
reason and the computer manager will allow the pitcher to bat for
himself. It may seem strange to let a pitcher bat in these
situations, but the computer manager has no way to simultaneously
accomplish the two things you've asked it to do -- make good game
decisions and enforce the playing time limits. Usually the solution
is to turn off the Limit bench playing
time option.
See Leagues: Rules and
Options for more details on this setting.
Usage modes
The offensive portion of your manager profile is assigned one of
two usage modes. These modes apply only when the computer manager
is handling this team.
Choose Track starts if you wish to
simulate an entire season and you want your players to match the
playing time indicated in the depth chart. With this setting, the
computer manager keeps track of how often each player starts at
each position versus left- and right-handed pitching in your DMB
games. During the season, it uses this information to adjust the
starting lineups to keep everyone on a pace to accumulate the
amount of playing time indicated in your depth charts.
NOTE: If your goal is to match
real-life playing time as closely as possible, we recommend that
you choose None for your league injury rule
and Yes
for the Limit Bench
Playing Time option. See Leagues: Rules
and Options for more details on these
settings.
Choose Game by game if you want to
change the roles of your players during a season. With this
setting, the computer manager takes each game at a time and
randomly chooses spot starters using the spot start percentages in
your depth chart.
Example. Suppose a player is listed in
a utility role in a depth chart and has been assigned a spot start
percentage of 30. And suppose you have played the first half of the
season and are ready to begin the second half. Using the Track starts
option, the computer manager would immediately
start this player several games in a row because he is far behind
the pace necessary to reach the target of 30% starts. Using
the Game by game option, the computer manager would give this player a 30%
chance to start each subsequent game.
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