Eras Rates
The "Rates" tab enables you to create and modify some important
information about the era.
There are three groups of rates on this page. The first group
determines pitcher durability, the second determines error rates,
and the third governs the pitch-by-pitch system. Let's consider
each group in turn.
Average pitches
The values for average pitches per start and per relief
appearance determine how quickly your pitchers will get tired.
Keep in mind that there are many reasons other than fatigue for
a pitcher to be removed from a game -- ineffectiveness, the need
for a pinch hitter, a double-switch, injury -- so the average
number of pitches thrown is usually lower than the number of
pitches he can throw before getting tired in any particular game.
This is, of course, assuming the pitcher doesn't enter the game
having already thrown a bunch of pitches in the last couple of
days.
For example, if the average number of pitches thrown per start
is 95, a pitcher with an average durability rating can probably
throw at least 110 pitches before tiring if he enters the game at
full strength. And a pitcher with an Excellent durability rating
can probably throw more than 130 pitches before beginning to
weaken.
See Pitching Ratings for a table showing how the average number
of batters faced has changed over the past 100 years. You can use
this table as a guide when choosing the average pitch values for
your eras. You'll need to multiply these batter faced numbers by
the average number of pitches per batter faces.
Unfortunately, this type of pitch count information isn't known
for most of baseball history. We know that the average number of
pitches per batter was in the 3.6 to 3.8 range in the 1990s. And we
know the rates of walks and strikeouts were at or near all-time
highs in the 1990s, so it stands to reason that batters were seeing
fewer pitches per plate appearance for most of baseball history.
But how much lower is a matter of speculation. Our best estimate is
that these rates have ranged from 3.1 to 3.8 over the course of the
last hundred years.
Error rates
The error rates are expressed as the number of errors made per
100 games. We chose 100 games because the length of a season has
changed over time, and we wanted a stable period of time to work
with.
See Defensive
Ratings for a table showing how error rates have changed over
the past 100 years. You can use this table as a guide when choosing
error rates for your own eras.
Pitch by pitch rates
The pitch-by-pitch rates govern how often a pitch results in a
hit batsman, called ball, called strike, and so on. Click the
Recalculate button to have DMB produce
these values based on the era statistics that were entered on the
General page.
These values have the following meaning:
-
HBP rate. The number of pitches (per
10,000) that result in a hit batsman.
-
Strike rate. The number of pitches
(per 10,000) that result in a strike (called, swinging, foul ball,
ball in play).
-
Swing rate. The number of strikes (per
10,000) on which the batter swings.
-
Foul rate. The number of swings (per
10,000) that produce a foul ball.
-
In play rate. The number of swings
(per 10,000) that produce a ball in play.
-
Balk rate. The number of balks per
10,000 pitches with runners on base.
You can change the pitch-by-pitch rates, but it's not always
easy to figure out the effect that your changes will have on your
games. For example, increasing the In play
rate will reduce the number of walks and strikeouts because
more balls in play means that you won't have as many plate
appearances that make it all the way to four balls or three
strikes. But the amount by which it will reduce walks and
strikeouts depends on the other pitch rates. An increase in the
foul rate would reduce the number of
strikeouts (by keeping the batter alive on more two-strike pitches)
and increase the number of walks (because the batter may go on to
draw walks where he might have already been struck out before).
It's even harder to predict what will happen if you change more
than one of these values at the same time.
Most of the time, the generated pitch-by-pitch rates will give
you very accurate results. When we design season disks, we always
start with these calculated rates. We occasionally make
adjustments, but those adjustments are always small, and we often
have to experiment by simulating the season a few times before we
settle on a set of adjustments that gives us the results we're
seeking.
|