|
User Interface Tips |
|
Tutorials |
|
Basic Tutorial |
|
Setting Up |
|
The Game Screen |
|
Playing the Game |
|
When the Game is Over |
|
Advanced Tutorial |
|
Setting the Lineup |
|
Setting Up a League |
|
Introduction |
|
Preparing the Database |
|
Gathering the Components |
|
Putting It All Together |
|
Managing DMB Databases |
|
Organizer |
|
Teams |
|
Parks |
|
Players |
|
Leagues |
|
Organizations |
|
Eras |
|
Schedules |
|
Drafts |
|
Notes |
|
Editing Transactions and Injuries |
|
Rosters and Manager Profiles |
|
Manager Profiles |
|
Playing Games |
|
Playing Scheduled Games |
|
Starting Lineups and Substitutions |
|
During the Game |
|
NetPlay |
|
Reports |
|
Report Options |
|
Report Groups |
|
Generating a web site |
|
Transfers |
|
Tools |
|
Important Concepts |
|
Leagues and Organizations: Rules and Options
As its name implies, the Rules and Options tab on the league
creation screen allows you to set various rules and options that
will apply to your league games.
NOTE: If a league
has been assigned to an organization, the rules and options of the
organization are used to govern play for both leagues in that
organization. In this case, those rules and options are shown on
this page but can be modified only through the Modify Organization
window.
The following bullets describe the rules and options on this
page:
-
The number of games in the season. If
you are planning to run a draft later, setting the season length
helps the computer make picks by indicating how much playing time
will be needed from players at each position to complete the
season. During a season, this figure is used to adjust the length
of injuries. For example, if you are playing a 40-game season,
DMB's injuries are only one-fourth as long as if you were playing a
162-game season.
-
Whether the designated hitter can be
used. Select No DH (never permit it),
DH OK (always use it), AwayTeam DH Rule (for inter-league games where the
visiting team's rule should be used), or HomeTeam DH Rule (also for inter-league games).
-
Which injury rule should be used.
Select None if you do not wish DMB to
generate any injuries. Select Random if
you want all players to have an equal chance of getting hurt. Or
select Injury Rating to use each player's
injury rating to determine how often he is hurt.
NOTE:
If, during a season, you change the injury rule from Random or
Injury Rating to None, all players in the league are immediately
restored to health.
NOTE:
If your league is using real-life transactions, the injury rule
must be None, because the real-life transactions will determine
when players are placed on the disabled list and when they are
activated.
-
Which sacrifice fly rule will be used.
In the course of baseball history, the rules governing sacrifice
flies have changed several times, and DMB allows you to choose
among those four methods for your league. See Sacrifice Fly Rules for more
details.
-
Whether the bullpen warmup rule will
be used. If this rule is in use, you must start warming up relief
pitchers before bringing them into a game. This adds an interesting
element of strategy by forcing you to think ahead about potential
moves you might wish to make. If this rule is not in use, you can
bring in a reliever at any time. See The Bullpen Warmup Rule for details.
NOTE:
The bullpen warmup rule does not apply when the computer manager is
handling a team. The computer manager can bring in a reliever at
any time without warming him up first.)
-
Whether to use real-life transactions and
lineups in your games. See Real-life transactions and
lineups for details.
-
Whether to use the weather system. If
you check this option, DMB will generate realistic weather patterns
based on the date of the game and the weather information that is
recorded with each ballpark. See Weather for details.
-
Whether to use the option to limit bench
playing time. Every year, there are some players who didn't
play very much but produced excellent statistics when they did
play. If you play DMB games with the computer manager involved, the
computer manager will want to use these players much more often
than they were used in real life. If you set up your manager
profiles so that these players are not in the starting lineups and
you activate the limit bench playing time option, the computer
manager will limit the use of these players and thereby avoid
giving them a larger role than they had in real life.
-
Whether to use the clutch rating
system. See Clutch and
Jam ratings for more details.
-
Whether to automatically save boxscores,
scoresheets, and game logs for
each game. You can choose to save all of them, none of them, or
save them only when something special happens in the game. You can
choose what qualifies as a special
event using the Options command on the Scheduled Game
window.
-
Which boxscore format to use. DMB
provides an expanded boxscore with columns for just about every
important batting, pitching and fielding statistic, and a more
traditional newspaper-style boxscore with four batting columns and
a block of text that summarizes the doubles, triples, homers,
errors, and other interesting events from the game.
-
Whether to generate game-by-game
statistics for your games. Check this option if you wish to
be able to generate reports based on time intervals and if you wish
to be able to look at the daily performance of the players in your
league. The game-by-game statistics can consume 10-20MB of hard
disk space for a large (32-team) league, so if you're short of disk
space, you can leave this option unchecked to save space.
-
Whether to generate game accounts for
your games. Check this option if you're running a league and wish
to transfer the results of league games from one computer to
another. If you plan to play all of the games on the same computer,
leave this option unchecked.
|