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Welcome to Diamond Mind Baseball
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Sample Boxscore
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Advanced Tutorial
Advanced Tutorial Setup
Game Day
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Setting the Lineup
Lineup Overview
Starting Pitchers
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Setting Up a League
Introduction
League Setup Overview
Your Primary Tool
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Preparing the Database
Your First Database Decision
Starting with an Existing Database
Starting with a New Database
Gathering the Components
Introducing the Components
Assembling Eras
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Putting It All Together
The Big Picture
Creating a League
Creating an Organization
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Assigning Players
Generating a Manager Profile
Creating a Schedule
Managing DMB Databases
What is a Database?
Converting Databases
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Installing a Season Disk
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Organizer
Organizer Overview
Teams
Teams: Overview
Creating a New Team
Importing Teams
Parks
Parks: Overview
Parks: General Information
Parks: Physical Characteristics
Parks: Image Files
Parks: Weather Patterns
Parks: Statistical Factors
Creating a New Park
Importing Parks
Players
Overview of Players
Players: General Information
Players: Player UID
Players: Real-life Statistics
Players: DMB Statistics
Players: Ratings Overview
Players: Offensive Ratings
Players: Defensive Ratings
Players: Pitching Ratings
Players: Pitcher Profile
Players: Injury Ratings
Players: Injury and Usage Info
Creating a New Player
Modifying a Player
Importing Players
Player Profiles
Leagues
Overview of Leagues
Leagues: General Information
Leagues: League Teams
Leagues: Rules and Options
Leagues: Playing Time Limits
Leagues: Post-Season Information
Creating a New League
Organizations
Overview of Organizations
Organizations: General Information
Organizations: Rules and Options
Organizations: Playing Time Limits
Organizations: Post-Season Information
Creating a New Organization
Eras
Overview of Eras
Eras: General Information
Eras: Rates
Creating a New Era
Importing Eras
Schedules
Overview of Schedules
Creating a New Schedule
Schedule Editing
Adding Games
Copying Games
Scheduling Tools
Generating Regular-season Schedules
Generating Post-season Schedules
Schedule Templates
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Editing Game Results
Drafts
Drafting: Overview
Draft Preparation
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Draft Window
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Drafting and Manager Profiles
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Notes
Overview of Notes
Editing Transactions and Injuries
Editing Transactions
Editing Injury Reports
Rosters and Manager Profiles
Roster/MP Window: Overview
Manager Profiles
What is a Manager Profile?
Pitching Chart
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Playing time limits
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Player Tendencies
Roster / manager profile window
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Manager tendencies page
Player tendencies page
Manager Profile Report
Manager profile generator
Playing Games
Playing Games: Overview
Exhibition Game Options
Managers: Human or Computer
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Modify Weather
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Scheduled game window
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Starting Lineups and Substitutions
Overview of Lineup Selection
Lineup Selection: Window Layout and Tools
Lineup Selection: Using Real-life Lineups
Lineup Selection: Choosing Starting Pitchers
Lineup Selection: Choosing Starting Lineups
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Lineup Selection Making Substitutions During a Game
During the Game
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NetPlay
NetPlay Overview
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Reports
Overview of Reports
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HTML formatting
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Report Options Overview
Batting Register Report Options
Report Groups
Report Groups Overview
Two Ways to Use Report Groups
Generating a report group
Creating and Modifying a Report Group
Adding a Report to a Report Group
Generating a web site
Overview of Web Site Generation
Generating a web site
Transfers
Transfers: Overview
Setting up the League
Exporting a League Database
Installing a League Database
Creating a League Database
Exporting Statistics
Importing Statistics
Rebuilding Database Indexes
Updating Streaks and Usages
Tools
Restarting a Season
Resetting player usage
Trading Players
Releasing Players
Deleting team-specific player records
Generating Manager Profiles
Important Concepts
Bullpen Warmup Rule
Catcher fatigue
Clutch and Jam Ratings
Player Status Codes
Playing out of postion
Reading the Scoresheet
Reading the Game log
Real-life Transactions and Lineups
Sacrifice Fly Rules
Weather System
Uninstalling Diamond Mind Baseball

Leagues and Organizations: Playing Time Limits

When the Playing Time Limits feature is enabled, players will perform at full strength until they reach their playing time limit. When a player exceeds his limit, he immediately becomes a replacement level performer. This is true for all players, including those who are already rated to perform at less-than-replacement level. In other words, if in real-life a batter was 3 for 25 with no power, he will start to perform as a better player after he has reached his playing time limit.

During games where a team is under computer control, the computer manager will adjust its strategy to account for the performance level  changes for players who have exceeded their limits. In other words, the computer manager will recognize when a player has a replacement level event table and avoid using him if appropriate. Keep in mind that if a player is listed for specific roles in the team's manager profile, that will influence how the computer manager handles him. For example, if a pitcher is listed as the number one closer in the team's pitching chart, he will still be considered the primary closer even after he has exceed his playing time limit.

It's important to note that a player's event table is not permanently altered when you use the playing time limits system. The adjustment to replacement level is applied before each game and before the standard adjustments for park factors, era and weather are applied. For this reason, you are able to activate or deactivate the playing time limits system or change any of the limit settings at any point during a season with no unexpected consequences.

NOTE: If a league has been assigned to an organization, the playing time limits of the organization are used to govern the limits for both leagues in that organization. In this case, those playing time limits are shown on this page but can be modified only through the Modify Organization window.

The playing time limits system is enabled by checking the Activate playing time limits box. Leave the box unchecked if you choose not to use the playing time limits system. In addition, you may enable or disable the individual limit options by checking the box associated with each limit. When a limit is enabled you will also be able to set the usage threshold as a percentage of playing time.

For the purposes of determining whether a player has exceeded his playing time limits, the player's real-life playing time is compared to his accumulated simulated playing time. For example, if the Total plate appearances option is enabled with a limit of 110%, a player with 500 real-life plate appearances will exceed his limit and begin to perform at replacement level once his simulated number of plate appearances is greater than 550 (500 plate appearances x 110%).

By clicking the Set Defaults button, you can restore all playing time limits to their default values.

Batters

For Batters, you may activate and set separate usage limits for Total plate appearances and Plate appearance splits. These settings may be used individually or in combination.

When a player exceeds his Total plate appearances limit, his batting performance will be adjusted to that of a replacement level batter with standard platoon splits.

When a player exceeds his Plate appearance splits limit for one platoon split, his batting performance will be adjusted to that of a replacement level batter for that platoon split only.  In other words, a player who has reached his limit against left-handed pitchers will perform at replacement level against left-handed pitchers, but will continue to perform at his usual level against right-handed pitchers.

When it comes to determining replacement level for batters, all positions are not the same. Depending on the player's primary position his replacement level performance may be higher or lower than the overall average replacement level. Using the results of our extensive research, we are able to rank the relative offensive contribution of each position from highest to lowest as follows:

1B   RF   LF   DH   3B   CF   2B   C   SS

For example, the expected replacement level performance of a player whose primary position is first base will be higher than that of a player whose primary position is shortstop.

The batting limits apply to both batters and pitchers-as-batters, however, a player's pitching and fielding performance will NOT be affected by exceeding his batting limits.

Pitchers

For Pitchers, you may set usage limits for Innings pitched, Batters faced, or Games started. These settings may be used individually or in any combination.

When a player exceeds any one of these limits, his pitching performance will be adjusted to that of a replacement level pitcher. For example, if a pitcher has exceeded his Games started limit he will perform at replacement level whether he's used to start a game or in relief, even if he has not reached his Innings pitched or Batters faced limit. In addition, other than fatigue, which is not affected by playing time limits, replacement level for a starter is the same as replacement level for a reliever.

The pitching limits apply only to pitchers since non-pitchers are already rated to perform at a level that is considerably below replacement if they are used as pitchers.

Batting and fielding performance is NOT affected by exceeding the pitching limits.

Fielders

For Fielders, you may set usage limits for Fielding games by position. This limit is applied to each position individually.

When a player exceeds this limit at a particular position for which he is rated, his fielding rating at that position is removed. If the player is put in that position anyway, his performance will be governed by our standard adjustments for out-of-position players. In other words, a player who is rated at LF and RF who has exceeded his Fielding games by position limit at LF, will still be able to play RF without penalty until he also reaches his Fielding games by position limit for RF.

Post Season

For Post Season play, you may set the Pro-rating factor to adjust the playing time limits that will be used for each playoff round. This percentage works with the playing time limits for batters, pitchers and fielders by adjusting them to be applied once the pro-rated limit is reached. For example, when the Total plate appearances limit is set to 110%, a batter with 500 player appearances during the real-life, regular season will reach his limit after 550 plate appearances in your simulated regular season. If his team makes the post season, his playing time limits are reset. If the post season Pro-rating factor is set to 10%, the player would get 55 plate appearances for EACH round (550 plate appearances x 10%) before his playing time limit is exceeded.

 

 

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