Leagues and Organizations: Playing Time Limits
When the Playing Time Limits feature
is enabled, players will perform at full strength until they reach
their playing time limit. When a player exceeds his limit, he
immediately becomes a replacement level performer. This is true for
all players, including those who are already rated to perform at
less-than-replacement level. In other words, if in real-life a
batter was 3 for 25 with no power, he will start to perform as a
better player after he has reached his playing time limit.
During games where a team is under computer control, the
computer manager will adjust its strategy to account for the
performance level changes for players who have exceeded their
limits. In other words, the computer manager will recognize when a
player has a replacement level event table and avoid using him if
appropriate. Keep in mind that if a player is listed for specific
roles in the team's manager profile, that will influence how the
computer manager handles him. For example, if a pitcher is listed
as the number one closer in the team's pitching chart, he will
still be considered the primary closer even after he has exceed his
playing time limit.
It's important to note that a player's event table is not
permanently altered when you use the playing time limits system.
The adjustment to replacement level is applied before each game and
before the standard adjustments for park factors, era and weather
are applied. For this reason, you are able to activate or
deactivate the playing time limits system or change any of the
limit settings at any point during a season with no unexpected
consequences.
NOTE: If a league
has been assigned to an organization, the playing time limits of
the organization are used to govern the limits for both leagues in
that organization. In this case, those playing time limits are
shown on this page but can be modified only through the Modify
Organization window.
The playing time limits system is enabled by checking the
Activate playing time limits box. Leave
the box unchecked if you choose not to use the playing time limits
system. In addition, you may enable or disable the individual limit
options by checking the box associated with each limit. When a
limit is enabled you will also be able to set the usage threshold
as a percentage of playing time.
For the purposes of determining whether a player has exceeded
his playing time limits, the player's real-life playing time is
compared to his accumulated simulated playing time. For example, if
the Total plate appearances option is
enabled with a limit of 110%, a player with 500 real-life plate
appearances will exceed his limit and begin to perform at
replacement level once his simulated number of plate appearances is
greater than 550 (500 plate appearances x 110%).
By clicking the Set Defaults button,
you can restore all playing time limits to their default
values.
Batters
For Batters, you may activate and set
separate usage limits for Total plate
appearances and Plate appearance
splits. These settings may be used individually or in
combination.
When a player exceeds his Total plate
appearances limit, his batting performance will be adjusted
to that of a replacement level batter with standard platoon
splits.
When a player exceeds his Plate appearance
splits limit for one platoon split, his batting performance
will be adjusted to that of a replacement level batter for that
platoon split only. In other words, a player who has reached
his limit against left-handed pitchers will perform at replacement
level against left-handed pitchers, but will continue to perform at
his usual level against right-handed pitchers.
When it comes to determining replacement level for batters, all
positions are not the same. Depending on the player's primary
position his replacement level performance may be higher or lower
than the overall average replacement level. Using the results of
our extensive research, we are able to rank the relative offensive
contribution of each position from highest to lowest as
follows:
1B RF LF
DH 3B CF 2B
C SS
For example, the expected replacement level
performance of a player whose primary position is first base will
be higher than that of a player whose primary position is
shortstop.
The batting limits apply to both batters and
pitchers-as-batters, however, a player's pitching and fielding
performance will NOT be affected by
exceeding his batting limits.
Pitchers
For Pitchers, you may set usage limits
for Innings pitched, Batters faced, or Games
started. These settings may be used individually or in any
combination.
When a player exceeds any one of these limits, his pitching
performance will be adjusted to that of a replacement level
pitcher. For example, if a pitcher has exceeded his Games started limit he will perform at replacement
level whether he's used to start a game or in relief, even if he
has not reached his Innings pitched or
Batters faced limit. In addition, other
than fatigue, which is not affected by playing time limits,
replacement level for a starter is the same as replacement level
for a reliever.
The pitching limits apply only to pitchers since non-pitchers
are already rated to perform at a level that is considerably below
replacement if they are used as pitchers.
Batting and fielding performance is NOT affected by exceeding the pitching limits.
Fielders
For Fielders, you may set usage limits
for Fielding games by position. This
limit is applied to each position individually.
When a player exceeds this limit at a particular position for
which he is rated, his fielding rating at that position is removed.
If the player is put in that position anyway, his performance will
be governed by our standard adjustments for out-of-position
players. In other words, a player who is rated at LF and RF who has
exceeded his Fielding games by position
limit at LF, will still be able to play RF without penalty until he
also reaches his Fielding games by
position limit for RF.
Post Season
For Post Season play, you may set the
Pro-rating factor to adjust the playing
time limits that will be used for each playoff round. This
percentage works with the playing time limits for batters, pitchers
and fielders by adjusting them to be applied once the pro-rated
limit is reached. For example, when the Total
plate appearances limit is set to 110%, a batter with 500
player appearances during the real-life, regular season will reach
his limit after 550 plate appearances in your simulated regular
season. If his team makes the post season, his playing time limits
are reset. If the post season Pro-rating
factor is set to 10%, the player would get 55 plate
appearances for EACH round (550 plate
appearances x 10%) before his playing time limit is exceeded.
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