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Welcome to Diamond Mind Baseball
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Tutorials Overview
Basic Tutorial
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The Game Screen
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Sample Boxscore
Sample Scoresheet
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Playing the Game
Defensive Tactics
Offensive Tactics
When the Game is Over
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Advanced Tutorial
Advanced Tutorial Setup
Game Day
Scheduled Games
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Setting the Lineup
Lineup Overview
Starting Pitchers
Batting Order
Setting Up a League
Introduction
League Setup Overview
Your Primary Tool
Common Scenarios
General Rules
Preparing the Database
Your First Database Decision
Starting with an Existing Database
Starting with a New Database
Gathering the Components
Introducing the Components
Assembling Eras
Assembling Teams
Assembling Parks
Assembling Players
Putting It All Together
The Big Picture
Creating a League
Creating an Organization
Assigning Teams
Assigning Players
Generating a Manager Profile
Creating a Schedule
Managing DMB Databases
What is a Database?
Converting Databases
Creating a New Database
Changing the Active Database
Copying a Database
Adding a Reference to an Existing Database
Removing a Reference to an Existing Database
Installing a Season Disk
Migrating a Database
Backing Up Your Data
Restoring Your Data
Organizer
Organizer Overview
Teams
Teams: Overview
Creating a New Team
Importing Teams
Parks
Parks: Overview
Parks: General Information
Parks: Physical Characteristics
Parks: Image Files
Parks: Weather Patterns
Parks: Statistical Factors
Creating a New Park
Importing Parks
Players
Overview of Players
Players: General Information
Players: Player UID
Players: Real-life Statistics
Players: DMB Statistics
Players: Ratings Overview
Players: Offensive Ratings
Players: Defensive Ratings
Players: Pitching Ratings
Players: Pitcher Profile
Players: Injury Ratings
Players: Injury and Usage Info
Creating a New Player
Modifying a Player
Importing Players
Player Profiles
Leagues
Overview of Leagues
Leagues: General Information
Leagues: League Teams
Leagues: Rules and Options
Leagues: Playing Time Limits
Leagues: Post-Season Information
Creating a New League
Organizations
Overview of Organizations
Organizations: General Information
Organizations: Rules and Options
Organizations: Playing Time Limits
Organizations: Post-Season Information
Creating a New Organization
Eras
Overview of Eras
Eras: General Information
Eras: Rates
Creating a New Era
Importing Eras
Schedules
Overview of Schedules
Creating a New Schedule
Schedule Editing
Adding Games
Copying Games
Scheduling Tools
Generating Regular-season Schedules
Generating Post-season Schedules
Schedule Templates
Importing and Exporting Schedules
Editing Game Results
Drafts
Drafting: Overview
Draft Preparation
Creating a Draft
Draft Window
Setting the Draft Order
Working with Draft Picks
Manual Picks
Computer Picks
Drafting and Manager Profiles
Resuming a Draft
Deleting a Draft
Notes
Overview of Notes
Editing Transactions and Injuries
Editing Transactions
Editing Injury Reports
Rosters and Manager Profiles
Roster/MP Window: Overview
Manager Profiles
What is a Manager Profile?
Pitching Chart
Saved Lineups
Depth Charts
Playing time limits
Manager Tendencies
Player Tendencies
Roster / manager profile window
Roster Management
Pitching chart page
Saved lineups page
Depth charts page
Manager tendencies page
Player tendencies page
Manager Profile Report
Manager profile generator
Playing Games
Playing Games: Overview
Exhibition Game Options
Managers: Human or Computer
Game view preferences
Modify Weather
Playing Scheduled Games
Scheduled game window
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Scheduled game options
Special Events
Starting Lineups and Substitutions
Overview of Lineup Selection
Lineup Selection: Window Layout and Tools
Lineup Selection: Using Real-life Lineups
Lineup Selection: Choosing Starting Pitchers
Lineup Selection: Choosing Starting Lineups
Lineup Selection: Loading Saved Lineups
Lineup Selection Making Substitutions During a Game
During the Game
Game Window
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Defensive Tactics
Offensive Tactics
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Other Options
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NetPlay
NetPlay Overview
Preparing to Host a NetPlay Session
Finding Your IP Address
Firewalls
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The NetPlay Control Panel
NetPlay Options
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Playing a Game
Quick Play
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When a Game is Over
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If the Connection is Dropped
Trouble-shooting
Reports
Overview of Reports
Generating Reports
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Printing Reports
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Custom Reports
Adding a New Column
Memorized Reports
HTML formatting
Report Options
Report Options Overview
Batting Register Report Options
Report Groups
Report Groups Overview
Two Ways to Use Report Groups
Generating a report group
Creating and Modifying a Report Group
Adding a Report to a Report Group
Generating a web site
Overview of Web Site Generation
Generating a web site
Transfers
Transfers: Overview
Setting up the League
Exporting a League Database
Installing a League Database
Creating a League Database
Exporting Statistics
Importing Statistics
Rebuilding Database Indexes
Updating Streaks and Usages
Tools
Restarting a Season
Resetting player usage
Trading Players
Releasing Players
Deleting team-specific player records
Generating Manager Profiles
Important Concepts
Bullpen Warmup Rule
Catcher fatigue
Clutch and Jam Ratings
Player Status Codes
Playing out of postion
Reading the Scoresheet
Reading the Game log
Real-life Transactions and Lineups
Sacrifice Fly Rules
Weather System
Uninstalling Diamond Mind Baseball

Manager profile generator

There are two ways to generate a manager profile for a team:

  • choose the Generate manager profiles command from the Tools menu

  • choose the Generate manager profile command using the Other actions button on any of the pages of the Roster / manager profile window

Manager profiles are also generated automatically when you use the DMB drafting system to add players to a team.

When you choose to generate all or part of a manager profile using either of the two methods shown above, DMB displays a window with the following options:

Here's how your choice of a method affects the computer manager's choices:

  • select Match real-life playing time to choose a pitching rotation and saved lineups featuring the players who started the most games at each position in real life. This is a good choice for teams that are using real-life rosters.

  • select Use player ratings to have the computer manager look at the ratings and statistics of the players when choosing the rotation and saved lineups. You should always use this method for teams that have newly-drafted rosters.

In the Pitching chart box:

  • check the Generate box to produce a new pitching chart for this team. If this box is not checked, the current pitching chart will be left as is.

  • Set the rotation size to whatever value you prefer. We recommend that you always use 5 for modern seasons, since few of today's pitchers are durable enough to perform in a four-man rotation.

In the Saved lineups and depth charts box:

  • Check the Keep existing saved lineups box if you want to preserve the existing saved lineups and generate only the depth charts that go with them. Leave this box unchecked to generate new saved lineups and depth charts.

  • Check Include DH versions to generate saved lineups and depth charts that include the designated hitter.

  • Check Include non-DH versions to generate saved lineups and depth charts that do not include the designated hitter. If you leave both the DH and non-DH boxes unchecked, no saved lineups or depth charts will be generated.

Check the Generate manager tendencies box to set all tendencies back to their default (Neutral) settings.

Check the Generate playing time limits box to set all playing time limits to match each player's real-life playing time and to allow the computer manager to pinch hit for all players.

Check the Reset player tendencies box to eliminate the use of player-specific tendencies, and therefore default to using the manager tendencies for all players on a roster.

Batting order generator 

After the computer manager has selected the starters at each position (using either the real-life playing time or ratings method to choose them), it must then assemble those players into a batting order.

DMB chooses a batting order by looking at two aspects of each player's ability to:

  • get on base and get himself into scoring position (measured by on-base percentage, extra-base hits, and speed),

  • drive in runners (measured by slugging percentage, but also including the ability to avoid hitting into double plays).

The best overall hitters make up the top and middle of the order. Among these players, those who contribute more by getting on base get the top spots, and the ones who are stronger at driving in runs get the middle spots.

These lineups are often different from the ones used in real-life. Why? Because the real-life manager had to make out his lineups ahead of time, and the computer manager has the luxury of seeing how every player performed over the course of the season. And because the computer manager values on-base percentage more highly than speed when choosing players for the top of the order. These lineups may be different, we're confident that they will produce as many or more runs than their real-life counterparts.

Roster status

Players can be placed in the starting lineups only if they are active. Players on the reserve roster can be placed in relief and utility roles.

We allow reserve players to fill relief and utility roles because it saves time when you activate these players during the season. If reserve players were not allowed, they would be deleted every time you demoted a player to the reserve roster. So you would have to add them back to the manager profile every time they were promoted. Because many reserve players play several positions, it can take some time to add a player to each of those positions, and to do it for each of your depth charts.

There is no harm in leaving these players in the profile. If a reserve player appears anywhere in a manager profile, the computer manager knows that he is not active for the game, and that player will not be used.

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