Pitching Chart
The pitching chart includes your starting rotation, rules for
how your starters are to be used, a list of other pitchers who may
start from time to time, and the assignment of relief pitchers to
various roles.
Roles
You can assign up to five pitchers to each of the following
roles:
-
Starting rotation. You identify the
pitchers that make up your starting rotation and the order in which
they appear. You can use a rotation with three, four or five
pitchers -- just leave spots empty if you don't want to use five
pitchers. You also indicate whether starting pitchers should be
used in strict rotation, in rotation but with the option to jump to
the #1 starter if off-days make him available, or in proportion to
the number of starts made in real life.
-
Spot Starters. If you want a pitcher
to make occasional starts, you can designate that player as a spot
starter. The list of spot starters parallels the list of pitchers
in the starting rotation. If you want someone to start 20% of the
time in place of the number four starter, enter this player in the
fourth spot in the spot starter list, and enter 20 when you are
prompted for the percentage.
-
Mopup situations. You can designate up
to five pitchers for the mopup role. This role is used for the
weaker pitchers on the team. They will normally be used only when
your team is winning or losing by a large margin and the outcome of
the game isn't really in doubt, though they may appear in close
games if other pitchers are not available due to injury or
fatigue.
-
Long Relief. You can designate
pitchers for the role of long relief. Long relievers are generally
used when the starting pitcher is replaced prior to the seventh
inning, but will also be used in other game situations when
required, particularly when a team is losing by a large margin and
wants to preserve its better pitchers for future games.
-
Setup Men. There are two lists of
setup men, one to face left-handed batters and one to face
right-handed batters. Setup men are generally used in the seventh
inning or later in close games, but will also be used in other
situations when required.
-
Closers. There are two lists of
closers, one to face left-handed batters and one to face
right-handed batters. Closers are generally used in the eighth or
ninth inning when the team has a lead in a close game, but will
also be used in other situations when required.
In most game situations, the computer manager uses the first
available pitcher in the appropriate list whenever a reliever is
called for (excluding players on the reserve roster). So it is
important that you list your players in the order you wish them to
be considered, with your first choice at the top of the list.
However, there are other situations where another choice will be
made. If the bullpen has been used heavily, the computer manager
may use the most rested pitcher. If either team has a big lead, it
may choose to use a less talented pitcher to make sure your top
pitchers are rested for future games. If a game goes into extra
innings, everyone in the bullpen is a candidate to enter the
game.
Enter a pitcher on more than one list if you want him to be
considered for more than one role. For example, your top setup man
may also be your number two closer. However, there is no need to
fill up all of the lists, since the computer manager chooses from
other lists if nobody in a particular role is available.
Usage Mode
The usage mode governs how starting
pitchers are selected.
Select Time mode to have the computer
manager do its best to make sure that every starting pitcher and
reliever gets exactly as many starts and relief appearances as they
had in real life. This mode is appropriate for teams that have
their real-life rosters intact, and it should NOT be used when you
are playing a season with newly-drafted rosters.
NOTE: In Time mode, the computer
manager ignores your rotation. Instead, it looks at how many starts
each pitcher is limited to in the playing time
limits section of your profile (this
is usually set to match his real-life starts) and spreads those
starts evenly over the season. The pitcher with the most real-life
starts will be selected on opening day even if he is not listed in
the #1 slot in the rotation. The computer manager will choose
starting pitchers who are not in the rotation if their games
started limit is greater than zero.
Select Strict mode to have the
computer manager use your pitchers in the order they appear in the
starting rotation. The computer manager will choose another
starting pitcher only if a rotation starter is injured when his
turn comes up.
Select Skip to have the computer
manager use your pitchers in the order they appear in the starting
rotation but skip to the #1 starter when one or more off-days have
left him rested enough to start before his turn. The computer
manager will choose another starting pitcher only if a rotation
starter is injured when his turn comes up.
The Strict option is usually best for
DMB leagues that are using newly-drafted rosters.
Rotation Size
You can enter a number to tell the computer manager how big the
starting rotation should be. Modern teams almost always use a
five-man rotation. Four-man rotations were common until the 1970s,
and smaller rotations were the norm a hundred years ago.
Although the saved starting rotation is
ignored in the Usage mode
of Time, it is still important to set
your rotation size in order to get the most out of your
starting pitchers. If a pitcher made 40 starts, the rotation size
must be set no higher than 4 in order for him to reach his maximum
number of starts. If you set the size at 5, he won't make more than
33 starts in a 162-game season.
The rotation size is also used to enforce a Strict or Skip
rotation.
Next Starter
When you are using either the Strict
or Skip rotation mode, this value tells
the computer manager which rotation slot is due to start the next
game. You can change this if you want to juggle your rotation
during a season.
NOTE: When the computer manager
selects a starting pitcher in Strict or Skip mode, it simply
chooses the pitcher who is in the Next starter slot. It doesn't
look at who was used in recent games, so it's up to you to make
sure that the Next starter value is set appropriately if you are
mixing human-managed games and computer-managed games for this
team.
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