Pitching Tactics
Challenge hitter
Select Challenge hitter to have your
pitcher challenge the batter with his best pitches. In most cases,
it is the best way to get the batter out.
Pitch around hitter
Select Pitch around hitter to instruct
your pitcher to be careful to avoid giving the batter a pitch that
he can hit for power. As a result, the batter will hit fewer
doubles, triples, and home runs, but will allow more walks and get
fewer strikeouts than when he challenges the hitter. Of course,
since your pitcher is human, the batter may still get a great pitch
to hit. This strategy should be used only in certain situations,
such as when a dangerous hitter is at the plate with first base
open. Using this strategy too often will cause you to give up more
runs than if you challenge most hitters, because many more runners
will get on base.
Intentional walk
Select Intentional walk to
intentionally give a walk to the hitter. You may want to use this
strategy when the batter is very dangerous, or when you want to set
up for a double play or a force play at home.
Pitch out
Select Pitch out to throw a fastball
wide of the plate and give your catcher the best possible chance to
throw out a runner who might be attempting to steal on this pitch.
This option is not available when the bases are empty or when there
are three balls on the hitter.
Pickoff throw (Shift-123)
Select Pickoff throw to have the
pitcher throw to a base in an attempt to catch the runner off
guard. This option is not available when the bases are empty.
If you click on this button with only one runner on base, DMB
assumes the pickoff throw should go to that base. If there are two
or more runners, DMB pops up another series of buttons to allow you
to choose the base you want to throw to.
This second series of buttons is fine if you are playing alone,
but if you are playing with another person, it gives away the fact
that you want to make a pickoff throw somewhere. So, to maintain
secrecy, DMB includes a special keystroke
sequence that you can use to bypass this menu. Hold down the
shift key and press 1, 2 or 3 to throw to first, second, or third,
respectively.
Quick 1-1-1 or Quick 1-1
The most common sequence of commands is Challenge the hitter, Normal
defense, and Swing away. So DMB
offers you a quick way to choose these sequences when you are
playing alone or playing against the computer manager.
If both managers are set to Human,
select Quick 1-1-1 to make these choices
and have DMB immediately begin generating the result of the play.
If the DMB computer manager is handling the offensive team, this
command reads Quick 1-1 and causes you to
challenge the hitter with the infield at normal depth. The computer
manager then makes a decision for the offense.
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