Playing a Game
The following image depicts the NetPlay game window:
NOTE: The user has the freedom to move the chat
window to any location, resize and reshape the chat window, or may
choose to hide the window with the option of displaying it again at
a later time. This image represents one possible layout.
During a game, you and the opposing manager take turns making
your decisions, just as you would when playing someone who is
sitting right next to you. On each play, the offensive manager
cannot choose tactics until after the pitching and defensive
tactics have been received from the other manager. When baserunning
and throwing decisions are needed during a play, each manager must
wait until the other has made a decision. A stoplight icon (located in the upper-right corner of
the play-by-play window in the above image) tells you whether it's
your turn to make a decision (green light) or whether to wait the
opposing manager (red light).
But DMB does not impose any unnecessary limitations here,
either. While trying to decide what to do, or while waiting for the
other manager to make a decision, each manager can be sending a
chat message, looking at the boxscore, flipping to the replay of
the last event, or calling up a player profile. In other words, DMB
won't let you get ahead of the other manager in the flow of the
game, but it won't stop you from thinking and browsing
independently, either.
After both managers have entered their tactics, the host's
computer executes the play and sends the play-by-play commentary
and a coded description of the play to the remote machine. The
remote computer uses that information to update the state of the
game and all relevant statistics. The result is that both managers
have independent access to the stats and everything else about the
game.
During the selection of game tactics,
your opponent never sees your mouse cursor or your hands moving
over the keyboard, so there's no possibility that your tactics will
be revealed too early.
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