Playing time limits
You may choose to put limits on playing time for one or all of
the players on your team. These limits are enforced only when other
league options and manager profile settings are set a certain way,
and we'll point out those dependencies below.
You can also put limits on the ability of the computer manager
to remove certain players for pinch hitters. These limits are not
dependent on any other settings -- they always apply when the
computer manager is handling a team.
Pitching limits
You can limit the number of games started and relief appearances
each pitcher will make. These limits apply only if you choose a
usage mode of Time for the pitching
portion of your manager profile.
In Time mode, the computer manager ignores your rotation. Instead,
it looks at how many starts each pitcher is limited to and spreads
those starts evenly over the season. The pitcher with the most
real-life starts will be selected on opening day even if he is not
listed in the #1 slot in the rotation. The computer manager will
choose starting pitchers who are not in the rotation if their games
started limit is greater than zero.
After the starting pitcher has been selected,
the computer manager will mark as ineligible any relief pitchers
who are on a pace to exceed their limit for relief
appearances.
Atbat limits
For batters, you can indicate how many atbats they are allowed
to get against left- and right-handed pitching. These limits are
enforced only if you play games using the Limit Bench Playing Time option, which is described
in the Leagues: Rules and
Options topic.
When this option is in effect, DMB will not use players
as substitutes if it would put them on a
pace to exceed their limits, unless injuries or ejections make it
necessary to use the player.
These limits have no effect on starting
lineups. DMB assumes that if you want to limit playing time
with this option, you will take care to ensure that these players
are not put in any of the saved lineups and are not assigned spot
start percentages that would cause them to get too many starts.
The purpose of the playing time limits is to control the use of
players with extremely good statistics that were compiled in a
limited number of real-life atbats.
A good example is a player who batted .350 in 25 atbats. Without
these limits, DMB's computer manager would be inclined to use him
very frequently as a pinch-hitter or as a replacement during a
game, and he might get 100 atbats in the DMB-league season. If this
player is not used in either saved lineup, the Limit Bench Playing
Time option would limit his atbats to about 25 unless injuries
forced him into more games.
You may want to set limits just for the players with extremely
strong batting statistics. There are many other players who played
sparingly in real life because they were in injured, on the farm
team, or because there were better players ahead of them. These
players are not likely to be overused by the computer manager, so
you may want to set very high limits for them so they are available
whenever they are needed.
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