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Welcome to Diamond Mind Baseball
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Selecting Multiple Items in a List
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Tutorials Overview
Basic Tutorial
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Managers
Color and Text
The Game Screen
The Game Screen
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The Diamond
The Benches
The Boxscore, Scoresheet, and Game log Tabs
Sample Boxscore
Sample Scoresheet
Sample Game log
Playing the Game
Defensive Tactics
Offensive Tactics
When the Game is Over
Saving Game Data
Advanced Tutorial
Advanced Tutorial Setup
Game Day
Scheduled Games
Play Options
Setting the Lineup
Lineup Overview
Starting Pitchers
Batting Order
Setting Up a League
Introduction
League Setup Overview
Your Primary Tool
Common Scenarios
General Rules
Preparing the Database
Your First Database Decision
Starting with an Existing Database
Starting with a New Database
Gathering the Components
Introducing the Components
Assembling Eras
Assembling Teams
Assembling Parks
Assembling Players
Putting It All Together
The Big Picture
Creating a League
Creating an Organization
Assigning Teams
Assigning Players
Generating a Manager Profile
Creating a Schedule
Managing DMB Databases
What is a Database?
Converting Databases
Creating a New Database
Changing the Active Database
Copying a Database
Adding a Reference to an Existing Database
Removing a Reference to an Existing Database
Installing a Season Disk
Migrating a Database
Backing Up Your Data
Restoring Your Data
Organizer
Organizer Overview
Teams
Teams: Overview
Creating a New Team
Importing Teams
Parks
Parks: Overview
Parks: General Information
Parks: Physical Characteristics
Parks: Image Files
Parks: Weather Patterns
Parks: Statistical Factors
Creating a New Park
Importing Parks
Players
Overview of Players
Players: General Information
Players: Player UID
Players: Real-life Statistics
Players: DMB Statistics
Players: Ratings Overview
Players: Offensive Ratings
Players: Defensive Ratings
Players: Pitching Ratings
Players: Pitcher Profile
Players: Injury Ratings
Players: Injury and Usage Info
Creating a New Player
Modifying a Player
Importing Players
Player Profiles
Leagues
Overview of Leagues
Leagues: General Information
Leagues: League Teams
Leagues: Rules and Options
Leagues: Playing Time Limits
Leagues: Post-Season Information
Creating a New League
Organizations
Overview of Organizations
Organizations: General Information
Organizations: Rules and Options
Organizations: Playing Time Limits
Organizations: Post-Season Information
Creating a New Organization
Eras
Overview of Eras
Eras: General Information
Eras: Rates
Creating a New Era
Importing Eras
Schedules
Overview of Schedules
Creating a New Schedule
Schedule Editing
Adding Games
Copying Games
Scheduling Tools
Generating Regular-season Schedules
Generating Post-season Schedules
Schedule Templates
Importing and Exporting Schedules
Editing Game Results
Drafts
Drafting: Overview
Draft Preparation
Creating a Draft
Draft Window
Setting the Draft Order
Working with Draft Picks
Manual Picks
Computer Picks
Drafting and Manager Profiles
Resuming a Draft
Deleting a Draft
Notes
Overview of Notes
Editing Transactions and Injuries
Editing Transactions
Editing Injury Reports
Rosters and Manager Profiles
Roster/MP Window: Overview
Manager Profiles
What is a Manager Profile?
Pitching Chart
Saved Lineups
Depth Charts
Playing time limits
Manager Tendencies
Player Tendencies
Roster / manager profile window
Roster Management
Pitching chart page
Saved lineups page
Depth charts page
Manager tendencies page
Player tendencies page
Manager Profile Report
Manager profile generator
Playing Games
Playing Games: Overview
Exhibition Game Options
Managers: Human or Computer
Game view preferences
Modify Weather
Playing Scheduled Games
Scheduled game window
Starting scheduled games
Scheduled game options
Special Events
Starting Lineups and Substitutions
Overview of Lineup Selection
Lineup Selection: Window Layout and Tools
Lineup Selection: Using Real-life Lineups
Lineup Selection: Choosing Starting Pitchers
Lineup Selection: Choosing Starting Lineups
Lineup Selection: Loading Saved Lineups
Lineup Selection Making Substitutions During a Game
During the Game
Game Window
Pitching Tactics
Defensive Tactics
Offensive Tactics
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Warmups and Substitutions
Other Options
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Resuming a saved game
NetPlay
NetPlay Overview
Preparing to Host a NetPlay Session
Finding Your IP Address
Firewalls
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The NetPlay Control Panel
NetPlay Options
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Starting a Game
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Playing a Game
Quick Play
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When a Game is Over
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If the Connection is Dropped
Trouble-shooting
Reports
Overview of Reports
Generating Reports
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Printing Reports
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Custom Reports
Adding a New Column
Memorized Reports
HTML formatting
Report Options
Report Options Overview
Batting Register Report Options
Report Groups
Report Groups Overview
Two Ways to Use Report Groups
Generating a report group
Creating and Modifying a Report Group
Adding a Report to a Report Group
Generating a web site
Overview of Web Site Generation
Generating a web site
Transfers
Transfers: Overview
Setting up the League
Exporting a League Database
Installing a League Database
Creating a League Database
Exporting Statistics
Importing Statistics
Rebuilding Database Indexes
Updating Streaks and Usages
Tools
Restarting a Season
Resetting player usage
Trading Players
Releasing Players
Deleting team-specific player records
Generating Manager Profiles
Important Concepts
Bullpen Warmup Rule
Catcher fatigue
Clutch and Jam Ratings
Player Status Codes
Playing out of postion
Reading the Scoresheet
Reading the Game log
Real-life Transactions and Lineups
Sacrifice Fly Rules
Weather System
Uninstalling Diamond Mind Baseball

Transfers: Overview

Many DMB owners participate in leagues with other owners of the game. It's a great way to increase your enjoyment by testing your skill at drafting players, negotiating trades, and managing your team in league games. And it's also a great way to get to know other baseball fans from around the country and the world.

There are a few of these leagues where all of the managers live near each other and can get together to play league games on a single computer. But most leagues use more than one computer to play the games because the league members are widely dispersed. Even local leagues often use more than one computer so they can be playing more than one game at the same time.

The commands on the Transfer menu provide you with the tools you need to run a league or play in a league where games are played on more than one computer. These tools enable you to transfer game results, statistics, injury reports, transaction reports, roster moves, and manager profile changes to they can be consolidated into a single DMB database and shared with the rest of the league members.

Terminology

In these topics, we'll use the term Commissioner to refer to the person who runs the league, the one who maintains the master copy of the League Database and periodically sends updates of this database to league members. And we'll use the term Manager to refer to the other members of the league, the ones who play the games. Of course, in most leagues, the Commissioner is also a Manager, but even if it's the same person, we'll use these terms to describe the role he is playing at a given moment.

And we'll use the term Play Cycle to describe a period of time that begins with the Commissioner sending out an updated league database, the Managers playing one or more series and then exporting the results of those series, and the Commissioner importing those results into the master copy of the league database.

Guidelines and Limitations

Some limits are necessary in order to make sure that the results of a Manager's games can be successfully imported into the League Database. If Managers were empowered to do anything they wanted to, the rosters and other information in their copies of the League Database would soon become out of synch with the master copy that is administered by the Commissioner.

The Commissioner is the only person who should make changes that affect which players are on which rosters. The Commissioner sets up the rosters and carries out any trades that are made before or during the season. When the results of a Play Cycle are imported into the League Database, the team rosters are checked for compatibility, and if those rosters do not agree, the results are rejected. The best way to ensure that results can be imported successfully is to have the Commissioner make all such player moves (trades, signings, releases) on the League Database between Play Cycles.

Managers can freely change the status of the players on their rosters -- moving players between the active roster, the disabled list and the reserve roster. And they can make any changes they want to their manager profiles. These changes will be successfully transferred to the League Database provided that players have not been added to or removed from the roster during a Play Cycle.

Copyright Violations

DMB Season Disks are copyrighted products. This means that you are breaking the law if you send a copy of your League Database to anyone who does not already own the DMB game and the DMB Season Disk upon which your league is based.

Suppose, for example, you are serving as Commissioner of a league based on the 2003 Season Disk. If you send copies of your League Database to the Managers in your league, you must ensure that those Managers are legal owners of DMB version 10 and the 2003 Season Disk. If not, you will be distributing copyrighted material illegally.

We can help you make sure that you are not inadvertently sending illegal copies of our copyrighted products to people who are not entitled to receive them. Send us a list of the Managers in your league, or tell us where to find that list on your league's web site, and we'll check our database of registered owners. We'll get back to you within a couple of days if there are people on your Manager list who are not entitled to receive the League Database.

In summary, we want you to play in leagues, and we want to make it as easy as possible for you to operate and play in those leagues. Use the Transfer tools to distribute your League Database, but make sure your members are DMB owners in good standing.

Non-commercial Use

Diamond Mind Baseball and related Season Disks are licensed for non-commercial use only. Running a business, no matter how small, in which you charge fees to play in DMB leagues is a violation of our license agreement.

Some DMB leagues collect dues to cover out-of-pocket expenses such as phone bills, postage, and web site fees. That is a very reasonable thing to do and does not violate our license agreement provided that the leagues are run as a hobby and nobody is making a profit or getting paid for their time.

Flow of Information

At the beginning of a Play Cycle, the Commissioner distributes an updated League Database that contains everything that has happened to that point in the season. When a Manager installs this updated League Database, he can view game results, look at any of the other reports (standings, leader boards, player stats, injury reports, and so on), update his manager profile, and play the games he's assigned.

At the end of the Play Cycle, the Manager exports the results of those games together with updated manager profiles (for the teams involved in his games) and any transactions (promotions, demotions, disabled list moves) that have been made. The information is written into a single Transfer File that is sent to the Commissioner by email or some other method. The Commissioner imports those results along with those of the other managers.

Whenever a Play Cycle is longer than a single series, the same team can be playing games on different computers in the same Play Cycle. That means that no one copy of the League Database contains all of the information necessary to track time-dependent data such as hitting streaks and fatigue. If your league has turned on the option to save game-by-game statistics, this time-dependent data can be reconstructed by the Commissioner at the end of each Play Cycle by scanning the game-by-game logs.

The Transfer menu also includes a command for rebuilding the database indexes. Most of you will never need to use this feature because it is done automatically. League Databases can grow to be very large, and larger files make for longer download times at the beginning of a Play Cycle. To keep those download times as short as possible, Diamond Mind Baseball:

  • automatically compresses and uncompresses the League Database files

  • gives you the option to exclude the game-by-game logs.

  • sends only the data files and automatically rebuilds the indexes of those files at the other end

To repeat, the rebuilding of the index files is automatic and is something you will probably never need to do. But the command is there just in case it needs to be done.

 

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