Assigning Players
If you have imported existing teams into your league and don't
plan to change their rosters, you are ready to check their
computer managers or create a league
schedule.
But if you plan to make roster changes, Diamond Mind provides
you with three options for doing so: running a draft, signing
individual free agents through a team's roster window, and making
trades.
We'll introduce you to each in turn, and provide links to
detailed discussions of each option. If you follow a link to
material elsewhere, click Back on your browser when ready to return
to this tutorial.
1. Drafting
A draft is an organized process in which teams select players
from a free agent pool. If you want to have every team in a league
or organization take turns drafting free agents -- manually, by
computer, or in combination -- setting up and running a draft is
the way to go. You will find the computer to be a skilled general
manager, one that makes choices by comparing a team's needs and the
available players with each passing round. A complete overview of the drafting process is
available elsewhere.
Before conducting a draft you must create a pool of free agents,
either by importing players individually or by releasing them from
their current teams. If the pool contains players who played for
more than one team, you should delete their partial season records
while leaving a single, composite record for the player in place.
More on creating the free-agent
pool is available elsewhere.
Your options for structuring and conducting the draft are many.
The following topics elsewhere in the Help file explain the process
in detail:
Creating a draft
The draft window
Setting the draft order
Adding, deleting, and trading picks
Making manual picks
Computer drafting
Drafting and manager profiles
Pausing and resuming a draft
Deleting a draft
2. Signing individual players
If you wish to sign a few free agents for a particular team, or
to release a few players from the roster, you can do so through
DMB's Roster/manager profile window. An introduction to this window is available
elsewhere, as are detailed instructions on
how to sign free agents, release individuals and make other changes
to a team's roster.
3. Making trades
Perhaps you wish to adjust your rosters by trading two or more
players between two teams. DMB's Trade Players function allows you to
manage such transactions in a single, simple process.
If you have built your roster
manually, or have signed individuals or made trades, it's necessary
to update
your computer manager; in any case, you may wish to check and
tweak the managerial decisions the computer has made. Then, with
one more step -- generating a schedule --
you'll be ready to play.
|