The Big Picture
By now you have assembled all the components for your league:
the database that will contain everything you need to play games,
manage rosters and track statistics; the era that will set the
norms for batting, pitching, and fielding; and the teams, ballparks
and players that will be involved.
Now it's a matter of putting the pieces together.
First you'll need to create a league -- or
leagues, if you have in mind something like the current big-league
structure. Each league can have a maximum of four divisions with 16
teams each. Each can have its own era, or they can share the same
one. In creating a league you will also set rules for league
play.
If you are creating more than one league, and envision either
inter-league or post-season play, you will need to group your leagues
within an organization. There can be only two leagues within an
organization, and only one organization within each database. The
rules of the organization will govern play for the leagues within
it.
The next step is assigning your teams to
leagues and divisions. No team can be assigned to more than one
league at a time, so you may need to free teams from another league
to make them available for yours.
Next comes assigning players to
teams. If you are simply assembling real-life teams into a new
league structure, this task is already done. But if you are
building or tweaking your own rosters, you can assign up to 80
players to a team by running a draft, making trades or signing them
through a team's roster window.
Before playing games in which you use the computer manager or
the Quick Play option, every team must have a well-crafted manager
profile to guide the computer manager in its decisions about
starting pitchers, starting lineups, tactics, and substitutions.
All Diamond Mind Baseball season disks include manager profiles, so
if you have imported a real-life team from another database,
chances are it already has the manager profile it needs. And if you
built a team using the computer drafting option, a manager profile
will have been created for that team automatically. If, however,
you built a team by hand, you will need to generate a manager
profile using the Generate manager profiles command on the Tools
menu or create one using the tools in the Roster/manager profile
window. In any case, it never hurts to review the manager profiles
for each team and make any necessary adjustments.
The final step is generating a schedule
for league play. You'll determine such factors as how often teams
should face their intra- and inter-divisional rivals. DMB will take
care of the rest -- leaving you ready to play ball.
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