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Sample Boxscore
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Advanced Tutorial
Advanced Tutorial Setup
Game Day
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Setting the Lineup
Lineup Overview
Starting Pitchers
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Setting Up a League
Introduction
League Setup Overview
Your Primary Tool
Common Scenarios
General Rules
Preparing the Database
Your First Database Decision
Starting with an Existing Database
Starting with a New Database
Gathering the Components
Introducing the Components
Assembling Eras
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Assembling Parks
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Putting It All Together
The Big Picture
Creating a League
Creating an Organization
Assigning Teams
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Generating a Manager Profile
Creating a Schedule
Managing DMB Databases
What is a Database?
Converting Databases
Creating a New Database
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Installing a Season Disk
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Restoring Your Data
Organizer
Organizer Overview
Teams
Teams: Overview
Creating a New Team
Importing Teams
Parks
Parks: Overview
Parks: General Information
Parks: Physical Characteristics
Parks: Image Files
Parks: Weather Patterns
Parks: Statistical Factors
Creating a New Park
Importing Parks
Players
Overview of Players
Players: General Information
Players: Player UID
Players: Real-life Statistics
Players: DMB Statistics
Players: Ratings Overview
Players: Offensive Ratings
Players: Defensive Ratings
Players: Pitching Ratings
Players: Pitcher Profile
Players: Injury Ratings
Players: Injury and Usage Info
Creating a New Player
Modifying a Player
Importing Players
Player Profiles
Leagues
Overview of Leagues
Leagues: General Information
Leagues: League Teams
Leagues: Rules and Options
Leagues: Playing Time Limits
Leagues: Post-Season Information
Creating a New League
Organizations
Overview of Organizations
Organizations: General Information
Organizations: Rules and Options
Organizations: Playing Time Limits
Organizations: Post-Season Information
Creating a New Organization
Eras
Overview of Eras
Eras: General Information
Eras: Rates
Creating a New Era
Importing Eras
Schedules
Overview of Schedules
Creating a New Schedule
Schedule Editing
Adding Games
Copying Games
Scheduling Tools
Generating Regular-season Schedules
Generating Post-season Schedules
Schedule Templates
Importing and Exporting Schedules
Editing Game Results
Drafts
Drafting: Overview
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Draft Window
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Working with Draft Picks
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Overview of Notes
Editing Transactions and Injuries
Editing Transactions
Editing Injury Reports
Rosters and Manager Profiles
Roster/MP Window: Overview
Manager Profiles
What is a Manager Profile?
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Player tendencies page
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Manager profile generator
Playing Games
Playing Games: Overview
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Managers: Human or Computer
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Modify Weather
Playing Scheduled Games
Scheduled game window
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Special Events
Starting Lineups and Substitutions
Overview of Lineup Selection
Lineup Selection: Window Layout and Tools
Lineup Selection: Using Real-life Lineups
Lineup Selection: Choosing Starting Pitchers
Lineup Selection: Choosing Starting Lineups
Lineup Selection: Loading Saved Lineups
Lineup Selection Making Substitutions During a Game
During the Game
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NetPlay
NetPlay Overview
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Reports
Overview of Reports
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Custom Reports
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HTML formatting
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Report Options Overview
Batting Register Report Options
Report Groups
Report Groups Overview
Two Ways to Use Report Groups
Generating a report group
Creating and Modifying a Report Group
Adding a Report to a Report Group
Generating a web site
Overview of Web Site Generation
Generating a web site
Transfers
Transfers: Overview
Setting up the League
Exporting a League Database
Installing a League Database
Creating a League Database
Exporting Statistics
Importing Statistics
Rebuilding Database Indexes
Updating Streaks and Usages
Tools
Restarting a Season
Resetting player usage
Trading Players
Releasing Players
Deleting team-specific player records
Generating Manager Profiles
Important Concepts
Bullpen Warmup Rule
Catcher fatigue
Clutch and Jam Ratings
Player Status Codes
Playing out of postion
Reading the Scoresheet
Reading the Game log
Real-life Transactions and Lineups
Sacrifice Fly Rules
Weather System
Uninstalling Diamond Mind Baseball

Real-life Transactions and Lineups

You can choose to play your season using the actual starting lineups for each game, if (and only if):

  • your league uses the real-life as-played schedule,

  • you are using a Season Disk for which we have compiled a complete list of real-life transactions or you have compiled your own list of real-life transactions, and

  • you have made no changes to the team rosters.

If you do choose to use the real-life lineups, you'll also need to use the real-life transactions to ensure that the right players are on the active roster for each game.

You have these options:

  • If you choose Do not use transactions and lineups, DMB will not change the status of players on the roster as you move through the season. You can make your own roster moves if you like. And if you autoplay games or play games interactively with the computer manager handling one or both teams, the computer manager will choose starting lineups based on the manager profile settings for the teams involved.

  • If you choose Use real-life transactions, DMB will apply the real-life roster moves (trades, promotions, demotions, disabled list moves, and so on) on the days they happened in real life, but it will not use the real-life lineups. If you autoplay games or play games interactively with the computer manager handling one or both teams, the computer manager will choose starting lineups based on the manager profile settings for the teams involved.

  • Finally, if you choose Use real-life transactions and lineups, DMB will apply the real-life roster moves and use the same starting lineups for each game as were used in real life.

The real-life transactions and saved lineups are intended for people who enjoy replaying real-life seasons in detail. If you are drafting new rosters or making any other changes to the rosters, the real-life transaction file and the game-by-game lineups won't be in synch with your rosters, so you must choose Do not use transactions and lineups to avoid seeing warnings and error messages.

WARNING! If you use real-life transactions and lineups, you MUST play scheduled games in chronological order. If you play them out of order, the transaction stream will get out of synch. You do not even have to play any part of the game for this problem to arise.

Example: If the first unplayed game is scheduled for 4/7, but you start up a game on 4/10 in order to see what pitcher is scheduled to start in a few days, the game will apply all transactions up through the later date even if you didn't play any part of that game. When you then try to play the game on 4/7, the transaction stream is out of synch and you may receive error messages and/or have to restart your season depending on the severity of the problem.

DMB enables you to create real-life transactions using the View>Transactions command. You can save game-by-game lineups as you progress through a season replay, so they will available for you (and others) who wish to replay that season again.

Saving opening day rosters

In addition to creating a complete set of real-life transactions for a season, you will also need to save the opening day rosters for all teams in your league. This provides a starting point for the application of the transactions that follow.

After you finish playing out a season, you can use the restart a season command from the Tools menu to to reset all statistics, fatigue, and injury information, and to restore your rosters to their opening-day status. If you have not previously saved your opening day rosters, the active/reserve/disabled status of some players might be inconsistent with real-life and with the transactions in the log.

To save the opening day rosters, choose View>Roster / manager profile to display the roster window. Click on the Pre-season radio button on the tool bar in the roster window to indicate that you want to work with the opening day status codes. Then use the menu commands to activate all players who began the season on the active roster. Farm anyone who was not either active or disabled on opening day. Disable anyone that began the season on the DL. When all of these moves have been made, click on the Current radio button to indicate that you are finished working with the pre-season roster status codes. Then right-click on the roster and select Copy status codes > From pre-season to current from the popup menu.

This is a good place to remind you that DMB season disks may have the same player on more than one roster if that player was traded, released, or claimed on waivers during the year. When the game processes one of these transactions, it does not physically move the player from one team to another, because that player already has a record with his stats and ratings for that other team. Instead, it activates the player on the team he's joining and deactivates him on the team he's leaving. So, when you're setting up your opening day rosters, and you have a player who wasn't really on the team on opening day, leave him on the roster but farm him. DO NOT remove him from the roster.

Creating real-life transactions

After you have saved your opening day rosters, you're ready to start creating real-life transactions using the View>Transactions command. You can enter the transactions in any order.

See Transactions for guidance on how to create and modify real-life transactions.

Saving game-by-game lineups

If saved lineups do not already exist for a season disk you wish to use for a detailed replay, you can still enter the lineups from each game using published boxscores.

To do this, choose Game>Scheduled to open the scheduled game window, then double-click on the game in question to begin playing the game. Make sure the manager options are set to Human for starting lineup selection.

When DMB displays the window used to select starting pitchers and lineups, make your selections (both pitchers first, then both lineups). As you finish with each lineup, click on the Other actions button, then select Save this lineup>To real-life lineup log from the popup menu.

You don't need to go ahead and play the game right away. You can quit this game and play it later using the lineups that you just saved.

 

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