NetPlay Overview
The NetPlay feature allows you to play Diamond Mind Baseball
games head-to-head with other DMB owners over the internet,
assuming both of you have internet access.
Both players must be running their own copies of the DMB
software. One uses a menu command to prepare to host the session.
The other uses a menu command to establish a connection to the
host.
To establish the connection, the remote user needs the host's IP
address. We'll show you, as the host, how to find that IP address. Once it is
known, you can send it to the remote user via email, instant
messaging, telephone, or some other communication method.
If the host is using a hardware- or software-based firewall, the
host may need to take steps to ensure that the remote user is able
to get a connection. The Firewalls
topic covers these issues.
After the remote user has successfully connected to the host,
the two players can chat with each other. You can play more than
one game during a NetPlay session. The host can manage either the
home team or the visiting team, with the remote manager taking the
other side. For now, others can participate on a chat-only basis,
but they cannot see the game window as the game progresses.
The host is responsible for starting the game. You can use
NetPlay to start a new exhibition game, start a new league game, or
resume a previously saved game.
When the host starts a game, both managers see the pitcher
selection window on their respective computers. When both managers
have selected their starting pitchers, the game displays the lineup
selection window on both computers. When the lineups are in for
both teams, the main game window appears, and you're ready for the
first pitch.
During the game, a stoplight icon tells you whether it's your
turn to make a decision (green light) or whether to wait the
opposing manager (red light). When the tactics for both teams have
been entered, the game displays the outcome of the play on both
computers simultaneously.
It's almost as if you were both sitting at the same keyboard and
using a single computer. But it's better than that, because there's
no chance that your opponent can watch your mouse actions or peek
at the keys you're pressing while choosing your tactics, and you're
both free to browse game information (boxscore, scoresheet, game
log, player profiles) in your own way at the same time. DMB makes
sure the two systems stay in synch as you move through the
game.
While the game is in progress, a floating chat window appears.
You can move, resize, or hide this window if you like, and if it is
hidden, you have the option of being notified by a sound whenever a
new message arrives.
When the game is over, the host uses the normal end-of-game
commands to save the results of the game to the database. Both
managers can continue to browse the game window information. When
both managers have closed their respective game windows, the host
can start another game.
Using menu commands, the remote user
can choose to disconnect from the NetPlay session and the host can
choose to shut down the session.
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